Format/Game Overview
- Honda Campus All-Star Challenge is a question and answer
game played between two teams of four players each. A team
may play with no fewer than three players. A team of three
may be completed to four players between halves.
- Points are scored by correctly answering questions asked
by the Moderator.
- There are two types of questions: Toss-Ups, worth 10
points each and Bonuses, worth a stated number of points,
from 20 to 30 each. A team must correctly answer a Toss-Up
in order to be given a chance at a Bonus.
- Every Honda Campus All-Star Challenge Tournament is run
by the Tournament Director, who has the final say in all
matters pertaining to the management of the tournament and
implementation of the rules.
- The answers provided by Honda Campus All-Star Challenge
are the official answers. Alternately acceptable answers
are indicated on the game cards. The underlined information
on the game card is considered the minimum needed for a
correct response.
Game Procedures
- Honda Campus All-Star Challenge is played in halves.
A whistle may be used to start and end each half. The team
that is ahead at the end of the game is the winner.
- In HCASC, each half is 8 minutes. Each half is begun by
the Moderator, reading the supplied script. The reading
of the first Toss-Up signals the start of each half (and
is when the clock starts). This script may be omitted after all teams have heard it one time.
- At the end of each half, the Scorekeeper verifies the
score and it is declared official.
- If the score is tied at the end of the game, the tie is
broken by a sudden-death play-off of Toss-Up questions.
The first correct answer scores 10 points and wins the game.
An incorrect interruption loses 5 points and the game. Toss-Up
questions continue until a score change breaks the tie.
- If the Moderator has read all 28 Toss-Up questions in
a packet, s/he should go to a back-up packet. (NOTE: Unused
questions can be gleaned from a number of packets for this
purpose.)
Answering Toss-Ups
- On Toss-Ups, players must signal and be recognized before
beginning their answer. Players are given approximately
3 seconds from the time the Moderator stops reading to signal. Once recognized, a player must answer immediately. The
Game Officials should allow for a natural pause, but no
stalling. Timing with a stopwatch is not necessary.
- A correct answer on a Toss-Up question scores 10 points.
If the answer is incorrect, the question is turned over
to the other team. The players on the second team must still
signal and be recognized before answering.
- Every time a player answers a Toss-Up question correctly,
their team, and their team only, gets the chance to answer
a Bonus question (there is no Bonus question if the Toss-Up
ends the half or the game).
- A player may interrupt the reading of a Toss-Up before
the Moderator has completed it. Once the player has signaled,
the Moderator stops reading. The player is recognized and
given the opportunity to answer.
- If the answer is correct, the team earns 10 points and
a chance at the Bonus question. If the answer is incorrect,
the team is penalized 5 points and the question is finished
for the other team. The Moderator should not re-read the
entire question for the other team, but should pick it up
from a logical point.
- If the second team also interrupts and answers incorrectly,
the second team is not assessed a 5 point penalty. There
is only one 5 point penalty per question.
- On a Toss-Up, an answer given before a player is recognized
is considered incorrect. If it is the first team to signal,
the question is turned over to the other team.
- If a player does not answer immediately, a Game Official
calls "time." An answer given after time has
been called does not count. When applicable, the question
is turned over to the other team.
- If a player confers with a teammate on a Toss-Up question,
the answer is disqualified, even if it was correct. Obvious
non-verbal cues are considered conferring. Where applicable,
the question is turned over to the other team.
- If the half or game ends while the Moderator is reading
a Toss-Up, the game stops there, without giving either team
a chance to respond. However, if a player on either team
has signaled before the whistle, s/he is recognized and
may answer. There is no Bonus question given in this situation,
nor is the question turned over.
Answering Bonuses
-
A team earns the chance to answer a Bonus question after
a team member correctly answers a Toss-Up.
-
On Bonus questions all team members should confer. If
there are conflicting answers, the Captain must speak
for the team. The Captain may designate (verbally or with
a gesture) another player to answer. The Moderator will
take the first clear answer obviously directed toward
him/her, so teams should be sure that they agree on their
response before anyone gives an answer.
-
The team is given 5 seconds to confer on a Bonus. The
Moderator should allow for a natural pause but no stalling.
Once the Moderator has prompted for an answer ("Captain,
your answer please"), the Captain or designee must
begin the answer immediately.
-
If a Bonus has several parts that are numbered and are
to be asked separately, the Moderator will allow 5 seconds
per part for the team to confer before prompting the team.
The Moderator will also give the correct answer after
each part if the team misses.
-
If a Bonus calls for two or more answers within a single-
part question, the Moderator will allow only the initial
5 seconds for the team to begin its answer. The team must
then give its full answer without stalling.
-
If the half or game ends while the Moderator is reading
a Bonus, the game stops there, without giving the team
a chance to respond. However, if the team has begun its answer, they may continue.
If the question was read in one part, the team may complete
the entire answer. If it is a Bonus with numbered, multiple parts,
the team may complete only the part the Moderator has
begun asking.
Acceptable Answers
- The correct answer and acceptable alternates are given
on the question card. The necessary information is underlined.
The Moderator and Judge must determine if the player has
pinpointed the answer, giving clear and precise knowledge
of the information requested, or if the player is just rattling
off a list of related facts in an effort to hit the required
answer. For example, if the question listed some performers and
the player interrupted and responded "Violinists,"
when the answer on the card was "Violin" (the
question finishes by asking for the common instrument),
it should be considered correct. Titles or names in the
original language are acceptable only if such are commonly
used in English.
- On a Toss-Up, the first response given is the one that
counts. Sometimes a player will attempt to give more than
one piece of information. The Judge must evaluate the first
answer only. In certain instances more than one response
is acceptable [see Rule 31].
- Unless otherwise stated in the question, players may
use abbreviated answers, such as last names only, nicknames,
acronyms, etc. Chemical symbols are not acceptable for element
names, unless specifically requested in the question. Numbers
in astronomical catalogs are not acceptable for the name
of a astronomical object, unless specifically requested
in the question.
However, proper names, quotations and titles must be exact.
"M.L. King's Dream" is not acceptable for "I
Have A Dream," for example.
- In questions dealing with performing artists, we will
only accept the professional name of the artist, unless
specifically called for in the question. “Curtis Jackson”
would not be an acceptable answer for “50 Cent”.
- In questions dealing with created works, including artistic
works (plays, paintings or book) and scientific works (inventions
or theorems), an answer giving both the name of the "creation"
and the "creator" is acceptable if given as one
answer without a discernible pause.
The Judge must determine that the player gave two pieces
of information in which one is a possessive of the other,
one of which is the name of a person. The player need
not phrase the two pieces in a specific order, nor indicate
the possessive.
Thus, "Plato, The Republic" and "The Republic
by Plato" are correct, as are "Euclidean Geometry"
or "Cotton Gin, Eli Whitney." However, "Civil
War, 1865" or "Pond's Cold Cream" are not;
they are not created works. Films are not included in
this category.
- When the Moderator gives a list of choices for answers,
the player must give the specific answer. Answers like "the
third one" or "the last one" are not acceptable.
- If a question includes the word “Prompt” as a note below
the answer, the Moderator can ask the player for “more
specific information” to determine if an answer was correct.
On questions requiring multi-word answers, if an
answer is incomplete (yet not incorrect), the Moderator
must ask for “more specific information.” A Moderator
may only prompt once per question on toss-ups, or per
question part on bonuses.
For example, if the player answers “Roosevelt,” the
Moderator may ask for more information, to elicit
“Teddy” or “Franklin.” A Moderator may ask a player
to spell a response to determine if s/he was correct on
phonetically similar answers, ie “Manet” or “Monet”.
- Conversely, if a player spells an answer to a question
which does not ask for spelling, it should be considered
correct, as long as s/he spells the answer correctly.
Correcting Moderator Errors
- If the Moderator inadvertently gives an answer to a Toss-Up
without giving either team a chance to respond, the Moderator
simply reads the next Toss-Up. If the problem occurs on
a Bonus, the Moderator uses the next like point Bonus.
- If the Moderator gives the answer to a Toss-Up after
one team has answered incorrectly, without giving the second
team the chance to respond, the Moderator reads the next
Toss-Up for the second team only.
- If someone in the audience shouts out an answer, the Moderator
throws out the question and reads the next Toss-Up or like
point Bonus.
Player Eligibility & Substitution
- The Honda Campus All-Star Challenge team consists of
up to five players (four players and an alternate). No more
than four and no fewer than three may play in any game.
If for any reason a team is left with only two players,
it automatically forfeits the match in progress.
- Teams may substitute freely between games, but may not
substitute during a game, except in the case of incapacitating
illness.
- In campus competition, any registered student is eligible
to play (schools may add additional eligibility requirements).
For National Championship Tournament play, there are additional
eligibility rules [see NCT Eligibility
Rules].
- A player whose conduct is unsportsmanlike or who disrupts
game play will be warned once. This warning is in effect
for the duration of the tournament.
A second violation will result in the player's ejection
from the match in progress. The team may not substitute
for this player during the match, but the player may rejoin
the team for subsequent matches.
A third violation will result in a player's expulsion
from the tournament. The team may substitute for this
player in subsequent matches.
This pertains to conduct of the entire team (including
the Coach) during the entire tournament (including at
the hotel, etc.). Warnings may be issued by any Game Official.
Resolving Game Discrepancies
- The Tournament Director has ultimate authority in all
matters during the tournament. His/her decisions are final.
- Every attempt should be made to rectify procedural discrepancies
(discrepancies concerning the implementation of the game
rules and procedures) quickly and fairly within the game
room. The Game Officials should talk to the Captain and
Coach of each team, one team at a time, away from the rest
of the players. They should then attempt to decide if the
discrepancy is valid and if so what adjustments should be
made.
If the Game Officials in the room are unable to rectify
the situation to the satisfaction of both teams, or if
it is a factual discrepancy (concerning the correctness
or acceptability of an answer), the Game Review Committee
should be convened. This Committee consists of the Tournament
Director and two or three experienced Game Officials not
involved in the match in question.
- At the end of each half, the Game Officials should review
the half amongst themselves to ensure that no errors were
made. They should also approach each team and ask if there
are any questions.
- If a player or Coach feels an error has been made, s/he
must wait until the end of the half to bring this to the
attention of the Game Officials.
- The Game Officials and/or Game Review Committee will
review the discrepancy and adjust the point totals in accordance
with their decision. The outcome of the review and resultant
score changes should be announced before the start of the
second half.
- Discrepancies arising in the second half are reviewed
only if the number of points in question would affect the
outcome of the game.
- The only points in question are those points awarded
or not awarded in error. Intangible issues like momentum
will not be considered [see Sample Game Discrepancy Solutions
in the Campus Program Kit].
- In most cases discrepancies should be resolved by the
addition or subtraction of points and/or the playing of
additional questions without the clock [see Sample Game
Discrepancy Solutions in the Campus Program Kit]. Replaying
a half or game should be resorted to only in extreme situations,
such as one plagued by numerous discrepancies, poor officiating
(the Tournament Director has the authority to replace Game
Officials) or equipment malfunctions.
- At the end of the game the Captains must initial the scoresheet.
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