| Format & Game Overview | 
			    
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			        Honda Campus All-Star Challenge is a question       and answer game played between two teams of three players each. 
 
The game is played in four       rounds. 
 
The first three rounds are called Face-Off       rounds. In each of these rounds, there are two types of questions:       Face-Offs, worth 10 points each and Bonuses, worth 20 points. 
 
The fourth round is called the Ultimate       Challenge. Each team gets a turn to play the Ultimate Challenge and       has 60 seconds to answer 10 questions in the category of its choice. Each       correct answer is worth 25 points, for a total of 250 points.  
 
Each round has a category board with       four categories. Teams are given the category names and descriptions for       all four rounds before the game begins.
 
Before the start of the game a coin is       tossed to determine which team will select the category for the first       Face-Off question. In       rounds 2 and 3, the player whose team is behind selects the first category       for the round.
 
In each Face-Off round, there       are four categories.  In each category there are three Face-Off       questions. Each Face-Off question has a related Bonus question. 
 
In each of the three Face-Off       rounds, a different player represents the team answering Face-Off       questions. That player is the only one who may answer Face-Off questions       for his or her team. 
 
The last player to correctly answer a       Face-Off question selects the category for the next Face-Off question. 
 
On Face-Off questions, after the       entire question is read, the first player to signal answers (Face-Off       questions may not be interrupted). 
 
If a Face-Off question is answered       correctly, the team confers on the Bonus question. 
 
If a Face-Off question is answered       incorrectly, the player representing the opposing team gets a chance to       answer the Face-Off question.  
 
Each Face-Off round lasts four       minutes or until no Face-Off questions remain. When the four-minute timer       reaches zero, if a category has been chosen, the Face-Off/Bonus pair is played. 
 
At the end of the three Face-Off       rounds the teams play the Ultimate Challenge round. The team       that’s behind goes first. If there’s a tie, there is a coin toss and the       team that wins decides if it wants to go first or last.     
 
In the Ultimate Challenge round,       there are four categories from which to choose. When it’s a team’s turn to       play, the players confer and select the category. Once a category is       selected it is no longer available. 
 
In  the Ultimate Challenge round, each team has 60 seconds to answer 10 questions.  The questions are read rapid-fire, one after the other. Team members may confer  on answers.  Any team member may answer,  however it is advised that one member of the team be designated as  responder.  The first answer heard by the  moderator is the one that will be accepted.   If multiple answers are given, the moderator will evaluate only the  first answer heard (and will not indicate which answer was evaluated).   Teams may pass on any question.  As long as there is time remaining, questions  which were missed or passed will recycle in order.  NOTE:  In instances where only one question remains, players must still wait for the  moderator to say YES or NO before giving another answer.
 
In the Ultimate Challenge round,       if the team answers all 10 questions correctly it scores 250 points. Even       if the first team to play the Ultimate Challenge does not take the lead in       the game, the second team plays the Ultimate Challenge.
 
The team with the most cumulative points at the end of  the Ultimate Challenge round wins the game. NOTE: During the “Final 8” games played during  the NCT, if playing one or both Ultimate Challenge rounds will not affect the outcome of the match, they will not be played.
 
 
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			      | Game Procedures  | 
			    
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			        The answers provided by Honda Campus       All-Star Challenge are the official answers. The underlined information is       considered the minimum needed for a correct response.
 
At the end of the game, the       Scorekeeper verifies the score and it is declared official.
 
If the score is tied at the end of the game, the tie  is broken by a sudden-death play-off of Face-Off questions with a player  selected by each team to play the tie-breaker for them.  The first correct  answer scores 10 points and wins the game. | 
			    
			      | Answering Face-Offs  | 
			    
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			        On  Face-Offs, players signal and are recognized before beginning their answer.  Once a player has been recognized, s/he must immediately begin their answer. Answers  given prior to being recognized will be considered incorrect and the question  is turned over to the other player. Face-Offs may not be interrupted and  if using a lockout system, the lockout system must not be activated  until the last word of the question.  NOTE: Players are not permitted to repeatedly buzz in rapid succession towards the  end of a Face-Off question.  Player(s) may be warned by the moderator.   At the moderator's discretion, a player who repeatedly abuses this tactic  may be disqualified from answering a Face-Off.
 
After the moderator completes the       reading of the question, the lockout signal system is activated and the       players are given approximately 3 seconds to signal and must answer       immediately once they are recognized.
 
A correct answer on a Face-Off       question scores 10 points. If the answer is incorrect, the question is       turned over to the player on the other team. On a turnover, players are       NOT required to signal OR be recognized prior to giving an answer.
 
Every time a player answers a Face-Off       question correctly, their team, and their team only, gets the chance to       answer a Bonus question.
 
If a player does not answer       immediately, a game official calls “time.” An answer given after time is       called does not count.  Where applicable, the question is turned over       to the player on the other team.
 
If a player confers with a teammate on a Face-Off  question, the answer is disqualified, even if it was correct.  Where  applicable, the question is turned over. | 
			    
			      | Answering Bonuses  | 
			    
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			        A team earns the chance to answer a       Bonus question after its team member correctly answers a Face-Off.
 
On Bonus questions, after each  part of a Bonus question is read,  all team members       should confer (Bonus       questions may not be interrupted).  If there are conflicting answers, the player in the center       position must speak for the team.  That player may designate       (verbally or with a gesture) another player to answer.  The moderator       will take the first clear answer obviously directed toward him/her, so       teams should be sure that they agree on their response before anyone gives       an answer.
 
The team is given five seconds to       confer on each part of a Bonus. The moderator will allow for a natural       pause but no stalling. Once the moderator has prompted for an answer       (“Answer please”), the team must begin the answer immediately.
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			      | Acceptable Answers  | 
			    
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			        The correct         answer and acceptable alternatives are given to the moderator.  The         necessary information is underlined. The moderator will determine if the         player has given clear and precise knowledge of the information         requested, or if the player is just guessing in an effort to hit the required         answer.
 
Answers         which show clear and precise knowledge will be judged correct. For         example, if a question lists famous guitarists and the given answer is         "guitar", then "guitars" and "guitarist"         or "guitarists" are also acceptable answers. This rule does not apply to Multiple Choice questions.
 
On a Face-Off,         the first response given is the one that counts. If a player gives more         than one piece of information, the moderator will evaluate the first         answer only.
 
Unless otherwise stated in the question, players may use 
			          abbreviated answers, such as last names only, acronyms, 
			          etc. 
			          However, unless specifically requested, chemical  symbols are not acceptable for element names, and numbers in astronomical  catalogs are not acceptable for the names of astronomical objects. 
 When  a part of an answer is given in the question: If it is a full word, players may omit the word when answering.  If the word must be repeated, there will be a prompt for the partial answer.                            If it is a partial word (such as a prefix or suffix), players must give the entire word when answering.
 
 
For all         married women,   the form of her husband’s name is not acceptable. “Mrs. Barack Obama” would not be an acceptable answer for Michelle Obama.
 
In questions         dealing with performing artists,  only  the professional         name of the artist is acceptable, unless specifically called for in the question.         “O’Shea Jackson” would not be an acceptable answer for “Ice Cube.”
 
Proper         names, quotations and titles must be exact. Neither “Sonnets In the         Portuguese” nor “Sonnet From the Portuguese” are acceptable for “Sonnets         From the Portuguese,” for example. However, leading articles may be         omitted and we will accept “Scarlet Letter” for “The Scarlet Letter.”
 
When the question         has a list of choices for answers, the player must give the specific         answer from the list provided. Answers like “the third one”, “the last         one” or alternate forms of the answers provided are not acceptable.         Simple plural forms of an answer will be accepted unless the category         specifies required letters (e.g. “ends in x-y-z”).
 
If the         moderator's question screen includes the word “Prompt” as a note below         the answer, the moderator may ask the player for “more specific         information” to determine if an answer was correct.  A moderator         may only prompt once per question.  For example, if the player         answers “Jackson,” the moderator may ask for more information, to elicit         “Marlon” or “Randy.” A moderator may ask a player to spell a response         to determine if s/he was correct on phonetically similar answers, i.e.         “Manet” or “Monet.”
 
If a player         spells an answer to a question which does not ask for spelling, it will         be considered correct, as long as s/he spells the answer correctly.
 
In multiple choice questions, the creator/creation rules does not apply, and players must respond with the exact choice shown on screen.  These minor exceptions apply 
			          If all choices are 4-digit years in the same century, a 2-digit year  will be accepted (i.e.: 45 for 1945).If choices are a full name, the surname (only) will be accepted,  unless two or more of the choices share a surname (i.e.: Washington for George  Washington). Simple plurals for a singular choice which meet all other requirements  of the question will be accepted, and vice versa (i.e.: possums for possum). Complete names for an acronym given as a choice will be accepted (i.e.  Federal Bureau of Investigation for FBI).
 
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			      | Correcting Moderator Errors | 
			    
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			        If the         moderator inadvertently gives an answer to a Face-Off question without         giving either team a chance to respond, the moderator simply reads the         next Face-Off in the same category.
 
If the         moderator gives the answer to a Face-Off after one player has answered         incorrectly, without giving the second player the chance to respond, the         moderator reads the next Face-Off in the same category for the second         player only.
 
If         inadvertently gives an answer to a Bonus, the moderator uses the next         Face-Off/Bonus pair in the same category. The moderator reads the         Face-Off, gives the team the answer, then reads the new bonus.
 
 
If someone         in the audience shouts out an answer, the moderator throws out the         question and reads the next Face-Off or Face-Off/Bonus pair in the same         category. 
 
If, however,         all questions in a category have been used, the moderator will select a         replacement from the remaining questions available in the round.  | 
			    
			      | Playing the  Ultimate Challenge  | 
			    
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			        In the Ultimate Challenge, each team       has 60 seconds to answer 10 questions, worth 25 points each.
 
The team that’s behind goes first. If       there’s a tie score at the end of the first three rounds, a coin toss       determines which team will play first.
 
There are four categories from which       to choose. When it’s a team’s turn to play, the players confer and select       the category. Once a category is selected it is no longer available.
 
The questions are read rapid-fire one       after the other. Team members may confer on answers. Any team member may       call out an answer. The first answer heard by the moderator is the one       that will be accepted.
 
The moderator will acknowledge if an       answer was correct or incorrect.
 
Any member of the team may “pass” on       any question if they do not have or know the answer. If a team says       "pass" the moderator will go to the next question.
 
As long as there is time remaining,       teams can keep coming back to questions which they missed or on which they       passed.
 
If a team answers all 10 questions       correctly it scores 250 points.
 
Regardless of score, both teams always       play the Ultimate Challenge.
 
The team with the most cumulative points at the end of  the Ultimate Challenge wins the game. | 
			    
			      | Player Eligibility & Substitution  | 
			    
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			        The Honda Campus All-Star Challenge       team consists of four players (three players are selected to play in any       one game).
 
Teams may substitute freely between       games, but may not substitute during a game, except in the case of       incapacitating illness or injury.
 
Only undergraduate students who have       never received an undergraduate or bachelor's degree are eligible to       compete. Students must be registered at the university and must be       full-time students. Schools may add additional eligibility requirements.
 
 
Students must be full-time as defined       by the university. Registrar verification that a lower second-term course       load completes all degree requirements is acceptable in lieu of the term       credit requirement.
 
Each member of the Honda Campus       All-Star Challenge team must be registered in school for the semester or       term during which the National Championship Tournament is conducted in       order to be eligible to compete.
 
All players are limited to four years       of Honda Campus All-Star Challenge National Championship Tournament       attendance/play, regardless of institutional affiliation.
 
A player whose conduct is unsportsmanlike or who  disrupts game play will be warned once. This warning is in effect for the  duration of the competition.  A second violation will result in the  player’s ejection from the match in progress. The team may substitute this  player at the end of a round. An ejected player may return in subsequent  matches; however, a third violation will result in a player’s expulsion from  the competition. This pertains to conduct of the entire team (including the  coach and institutional representatives) during the entire tournament  (including at the hotel, etc.). Warnings may be issued by any tournament  official. | 
			    
			      | Resolving Game Discrepancies  | 
			    
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			        The game officials have ultimate       authority in all matters during the campus competition. For       intercollegiate tournaments, the ultimate authority is with the tournament       director. Their decisions are final.
 
Every attempt will be made to rectify       procedural discrepancies (discrepancies concerning the implementation of       the game rules and procedures) quickly and fairly.  During the games,       the game officials will talk to each team and coach, one team at a time.       They will decide if the discrepancy is valid and any adjustments to be       made. Game officials may elect to consult with tournament staff outside       the room in adjudicating procedural discrepancies, but they are not       required to do so.  Their decisions       are final.
 
 Factual  discrepancies (discrepancies involving the game questions and answers) always  go to the tournament director (or his/her designee) outside the game room. S/he  will then decide if the discrepancy is valid and determine adjustments to the  score and whether opportunities to answer alternate questions should be  awarded. Their decisions are final.
 
		            At the end of each round, the game       officials should review the round among themselves to ensure that no       errors were made. They should also approach each team and ask if they have       any questions.
 
		            If a player or coach feels an error       has been made, s/he must wait until the end of the round to bring this to       the attention of the game officials.
 
The game officials will review the       discrepancy and adjust the point totals in accordance with their decision.       The outcome of the review and resultant score changes will be announced       before the start of the next round.
 
The only points in question are those       points awarded or not awarded in error.  Intangible issues like       momentum are not considered.
 
In most cases, discrepancies will be resolved by the  addition or subtraction of points and/or the playing of additional questions  without the clock. Replaying a round or game will only occur in extreme  situations, such as one plagued by numerous discrepancies, poor officiating or  equipment malfunctions.
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